![]() Result: Communist dialog options give +4 xp, -1 Visual Calculus -1 Authority. While researching: 3 hours 10m, -2 Visual Calculus How to get: 4 communist \ pro working class dialog options. Result: Ultraliberal dialogue options give +1 réal, -1 Empathy While researching: 1 hour 45m, -2 Empathy How to get: 4 Capitalist \ Ultra-liberal dialog options - basically any choice that supports "hustling" \ you making money. Result: -1 Hand/Eye Coordination, Conceptualization passives heal +1 Morale and give +10 XP While researching: 1h 30m hours, -1 Perception How to get: 5 art-related dialogues (requires Conceptualization 4+)Ĭomplex enough that I'm linking to a guide The 4 thoughts we are tracking throughout the guide, how to acquire them, and their effects: I'd recommend getting the guide directly from the source, because it will be more up to date: ![]() If you've found this guide anywhere other than steam, it was stolen without my consent. Let me know in the comments if I missed any checks or am incorrect about something. The usual - like and favorite if this helped you, so that it may help others. This also happens to be a guide to the effects of the DCA Dicemaker's dice, mostly because I can't be bothered to write a separate guide. Taking advantage of every bonus should have you at level 100+ by the endgame. But I didn't note down every single orb in the game, as that would be insane. I also had "Jamais Vu (Derealization)" and "The Fifteenth Indotribe" active, just to see how high a level I could reach. ![]() So I've played through the game with max stats and the thoughts "Actual Art Degree", "Indirect Modes of Taxation", "Mazovian Socio-Economics" and "Wompty-Dompty Dom Centre" active, and noted down each instance in which one of these thoughts gave me a bonus. I wanted to know how often each thought that gives you bonus xp or réal activates.
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